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Eye of the beholder snes rom
Eye of the beholder snes rom








eye of the beholder snes rom

Normally you suppose to use the Wand of Silvias to push Xanathar into the trap. Easy way is to lure the beholder into the trap room and then make it go into the trap and then boxing him in for the instant kill. Xanathar, the end boss of this game, is very easy to beat. I was lucky enough to run into the room filled with Stone Golems and I had to face only one of them right before the door. My party still has a good amount of health going in and I still have my buffs to fight against the Stone Guardians. You don't want to rest ever or you will lose the buff for Giant Strength. Here I tried not to take too much damage from the monsters while navigating through the labyrinth of level 11. I had to grab the 2 nd Potion of Giant Strength to use for later before taking my fall through the pit and into level 11.Īt the start of level 11 I had to Rest and then recast Empower and having the Rangers drink the potions for Double Damage against the Xorns and the Mind Flayer in this level. They are tough to fight against and they can paralyze your party fast! Here I tried to go through the level quick before they can actually get into position and block my path. Level 10 is the scariest level in the run because of the Mantis Warriors. Afterwards I open the Inventory Screen of my Mage for easy access to my 3 daggers later in level 10.

eye of the beholder snes rom

Also you'll run into a Rust Monster that eats anything that is metal so you have to watch out or you might lose a weapon.

eye of the beholder snes rom

In the area you'll find the Wand of Fireball for the Mage to use. In level 9, I sacrifice the Stone of Dagger to open up a new path leading to level 10. Then teleporting from level 7 to level 9. Then I head on over to the portal which takes me to level 7. You'll end up falling in the hidden area of the Dwarf Clan in level 5. I fell in the pit because it's the biggest jump through level 5 without having to use any keys for the doors. So I picked up Taghor for his Axe and dropping him from the party just so my 2 nd Ranger can have 2 weapons at hand. However the monsters can still troll you due to the monster's randomness in HP.Įntering level 4, I didn't have luck getting a weapon drop back in level 3. A few lesser monsters to deal with along the way but shouldn't be a problem. Levels 1-3 are fairly easy to navigate through. The runs through the levels should be the fastest route that I'm taking unless someone knows a faster way. Also I will need to get the Potion of Giant Strength in level 2 to use for later. At this point I only required one more dagger drop and a one-handed weapon drop for my 2 nd Ranger. I had the Mage carry all the Daggers for easy access for later in the run. Spells for Cleric I put it towards having 2 Empower & 2 Cure Light Wounds for healing (just in case). Control Type B is meant to be played along with the Mouse.Īt the start of this run I prepared my party by setting up weapons for my Rangers and learning spells for only my Cleric. I use Control Type A since it's easier to navigate with during this run. Since the Mage have the lowest HP in the class, I focused on rolling stats for HP and ended up with HP 17 (which is above average HP for Mage). Lastly is the Mage for providing that extra bit of damage when using the Wand of Fireball, nothing else. I focused on rolling stats for HP and ended up with HP 23. Having a Cleric is mandatory for this run mainly for the spell Empower for the +1 Bonus to Hit with the longest spell duration in the game. Same idea for my 2 nd Ranger, I ended up rolling with STR 18/17 (which it's better than nothing). I accidentally reroll some decent stats for STR but eventually I ended up with a better one at STR 18/92. For my 1 st Ranger I focused on rolling stats for STR. Since the good weapons are sort of out of the way during the run, I will just have to use what I've got and go for broke.Ībout my party, my main attackers are two Elf Rangers! They will provide duel wielding melee action trying to deal at the maximum damage output. My main idea for this run is trying to go all the way without relying on stronger weapons. Some monsters have way too much HP than normal and will just stand there and absorb a lot of damage before dying. Also I would like to add that the monsters in this game are pretty random when it comes to HP. Most of the time I'm trying not to overshoot my movements when I navigating through the labyrinth so expect to see some errors. To start things off, the controls in this game are pretty awful and the movement is sluggish for the most part. I've been a long time EOB player! So here's to ya! So thank you! You guys are amazing at what you do! Shout outs to, Daniel Enright, for inspiring me to do this run. Also for giving me time to resubmit a better run when I requested it. First off I want to give a big thank you to SDA for giving me the opportunity to do this speedrun.










Eye of the beholder snes rom