
Non class-bound casters and Burg's constructs are the few things that make battles less predictable. You can easily check that by abusing save-load even against AI. There is a very tight margin for Burgmeister vs Baron match-up. If you don't like things getting "random", then play less oportunistic classes. In CoE, each fortifications roll base chance multiplied on library\temple points\nothing. In fact, CoE probably has more fixed roll actions and non conditioned ones.ĭominion spread, for example, is literally the same mechanic as mercenary offers in CoE: each temple rolls base chance on priestly power. Sorry, but that just made my hair stand when I read this.ĭom uses the same open-dice rolls to resolve Most of the things. That is, when you play versus opponent who can guess and recognises the same moves. Trust me, you have a sea of moves in CoE's lategame (the "late" part is abstract here, right) and a thousand of things you need to guess - accurately or not - early in game. You hold them in reserve? Then why that very reserve don't get attacked? You have famillars, right? But they got blown with the very first earthquake in the previous battle. Elder Druid + flight + an Ent? Try to roll this Ent first, and don't forget to lose your druid on the very first assasin. Seriously, just try to play known metas right here. That's just a common misconception that have become a trend to regard CoE as "not a strategy" or "lighter strategy". Of course, that doesn't sound great for people accustomed to play vs AI, but, do believe me, it works it's magic in a tiring and satisfying PvP session.ĭon't want to start anything here, but everyone above this post are wrong.

In CoE, you just grab a bigger deck (how about some Infernal invasion?) and yet another bigger (Hades, Horrors, another Hades invasion and yet another type of Hades invasion) if that wasn't been enough.Įven in CoE4 you have ~50% of game content hidden "in reserve" to surpise you.


That would be your typical TBS with ENDLESS stalemates. What people desribe as "rogue-likish" looks to me like "PvPvE". And if you won't get it, the only feature that isn't antagonistic with Dom will kick in - doomcounter and random events. For the first 100 turns.Ĭontrary, CoE punishes you next-to immediatly and you can fare well in your very first game, because the most meaningful choice here is your class.ĬoE is faster, You can get decisive outcome within 20 minutes in 1v1 on S map. quite ordinary meta-play.ĭominions throws you a manual-worth of starting options on your very first playthrough. CoE's gameplay is built on simple universal mechanics, which get complex projections, while Dom has very complex foundation and. CoE didn't go far from tabletops, while Dominions, just like later Civ's, contesting that "4X" title.
